I've checked other vids on youtube -- they demonstrate the process well, but nothing that really shows proper orientation of the dial indicator on the shim/bucket; besides that, most are of V8s...lol. Here's the link to my original thread 2-1/2yrs ago...
To those that have degreed their cams in, I'd love to hear your inputs/advice. The embedded video describes and shows the issue I'm having, and I'm in some serious need of help here. I've watched the 'Super-Trick' video and searched/asked on here before, but there's really no good visual...
Zombie Thread resurrection with a related question after reading this thread and the sticky....
I'm FINALLY finishing things up on the car rebuild and will be taking it out on the break-in run within the next couple of weeks. Does anyone know roughly how fast the car will be going at 4k+ in...
According to an online wheel calculator, my 275/40/17 rear tires are about 10.8" wide....so I'm guessing it's doable...but then again, it's all in the backspacing, so... *shrug*
*raises hand* I can do ya one better though -- motor roached Aug '08, been down ever since. It's been rebuilt and sitting back in the engine bay for about 2-1/2yrs now, almost finished...lol. Now that it's sitting in a garage now, shouldn't be long...
I've always liked Dev C++, followed by Netbeans. I will admit though, that my IDE exposure is limited to those two and VS for school....well, and Freescale's Code Warrior (not a fan of that one either) and the Arduino IDE...but those two are a different animal as far as I'm concerned.
As far as I'm concerned, yes...too bloated for one thing - just like pretty much everything else that MS produces. There are better IDEs out there, that are less bloated, intrusive, and more intuitive than what I've seen of VS...most of 'em cheaper too...lol.
^^sounds like sound advice. As to your question though, if/when you're ready to pull the trigger on a dyno, I'd recommend a Mustang Dyno. Dynojets (at least as far as I know) are mainly for dyno queens that only care about their dyno numbers; with Mustang dynos, you can apply loads to the drum...
Then I'd say that's on the game developers for using a shit IDE like VS to code their games...esp if they're coded in C# (MS's bastardized language) or any other MS-proprietary language that may exist. They could easily use a different IDE and code in a more universal language (like C or C++...
Not bad numbers at all. Gives me hope that mine should crack the 300hp barrier easily with the upgrades I've done on the motor rebuild..even at this high altitude...lol. I think it was at or close to it before that based on the butt-dyno, but I could've been wrong...never got to verify.
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