....i said what the gauge was in my earlier post.
Anyway - why not refurb your harness? Might as well give it a proper going over, all the connector housings should still be available from Toyota, and pins aren't hard to come by :)
Four way is the laggiest - as you have to synchronise all four GPU's, and transfer data between themselves.
Look up 'microstutter' - you'll find it's the biggest detractor of multiGPU setups.
Well, on my harness, it's just wrapped, not shielded. Best thing to do - would be to remove the whole harness from the bay - strip off all the old wrapping, pick out the CPS wires and de-pin them from the ECU connector. Then take a crimp tool, a bag of sumitomo MT series pins, and 4 lengths of...
The thing is, SLI and Crossfire are great ideas in theory - but they each require separate game profiles in the driver sets. If the profile doesn't exist - crossfire or SLI will either not be enabled in game, or it'll run like a pile of crap. You end up with microstutter on both technologies -...
Most of the highway code isn't annoying though...and in situations like that, having someone park or overtake in those areas is just plain dangerous. One of the important things to remember, is most UK roads in town/city centres are very narrow, as they were there before cars were around. Hell...
PhysX is barely used - its a gimmick, usually shoehorned into games because nVidia give them cash to do it. Same reason the 'way its meant to be played' crops up in games. nVidia sponsorship, and it's implied bias towards 'working better' on their products, even though the software is usually...
Again, not true. It might have been the case a few generations ago - but it's a non-issue now. 1GB cards have memory thats just as fast (and in some cases, faster) as a 512MB card. Games are being increasingly written for large texture sizes, so the moment you turn up the eye candy - you've...
There is no such thing as 'written for nVidia instruction sets' - there are only two ways to code for graphics cards: DirectX or OpenGL. When you code a game, you write it with one library in mind - not both. As both ATI and nVidia cards support OpenGL and DirectX, the only difference is how...
Well, you can look at my build thread on here, that has some engine bay before and afters, the only thing i've removed from the bay, is EGR. Anything else would have to wait, as it's abysmal weather here at the moment... :(
None of the three turbo's and the N/A i've had, have ever had Charcoal Canisters, i don't know of anyone in the UK running one either. Our tanks vent to atmosphere, as far as i'm aware, there's certainly no capped off lines in the Engine bay.
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